local L0_1, L1_1, L2_1
L0_1 = {}
L1_1 = {}
L1_1.x = -500.0
L1_1.z = -500.0
L0_1.begin_pos = L1_1
L1_1 = {}
L1_1.x = 1000.0
L1_1.z = 1000.0
L0_1.size = L1_1
L1_1 = {}
L1_1.x = -12.505
L1_1.y = -43.99
L1_1.z = -0.026
L0_1.born_pos = L1_1
L1_1 = {}
L1_1.x = 0.0
L1_1.y = 90.0
L1_1.z = 0.0
L0_1.born_rot = L1_1
L0_1.die_y = -500
L1_1 = {}
L1_1.x = -1000.0
L1_1.z = -1000.0
L0_1.vision_anchor = L1_1
scene_config = L0_1
L0_1 = {}
L1_1 = 20128
L0_1[1] = L1_1
blocks = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L2_1.x = -500.0
L2_1.z = -500.0
L1_1.min = L2_1
L2_1 = {}
L2_1.x = 500.0
L2_1.z = 500.0
L1_1.max = L2_1
L0_1[1] = L1_1
block_rects = L0_1
L0_1 = {}
L1_1 = "dummy_points"
L0_1[1] = L1_1
dummy_points = L0_1
L0_1 = {}
routes_config = L0_1
